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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / pavement / models.lua < prev   
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Text File  |  2005-07-16  |  4.7 KB  |  209 lines

  1.  
  2. createRoom(47, 36, "images/"..codename.."/diry-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  9. XXX.........X...............................XXX
  10. XXX.........X...............................XXX
  11. XXX.........X...............................XXX
  12. XXXXXXX...XXX...............................XXX
  13. XXX............X.X.X.X...........X.X.X.X....XXX
  14. XXX.........................................XXX
  15. XXX.........................................XXX
  16. XXX.........................................XXX
  17. XXX....X.........XXXXXXX....................XXX
  18. XXX....XXX.......XXXXXXX....................XXX
  19. XXX.....XXX......XXXXXXX....................XXX
  20. XXX......XX......XXXXXXX....................XXX
  21. XXX..........X...XXXXXXX............X.......XXX
  22. XXX...................XX....................XXX
  23. XXX..X................XX....................XXX
  24. XXX.....XXX.X..XXX....XX....................XXX
  25. ......................XX...............X....XXX
  26. ............................................XXX
  27. XXX..X.XX.X.XX.XX.XX...X....................XXX
  28. XXX..X.XX.X.XX.XX.XX........................XXX
  29. XXX..XXXXXXXXXXXXXXX........................XXX
  30. XXX.........................................XXX
  31. XXX.......................X.................XXX
  32. XXX.........................................XXX
  33. XXX.........................................XXX
  34. XXX...XXXXXXXXXXXXXXXXXX....................XXX
  35. XXX................................X........XXX
  36. XXX...XXXXXXXX.X.XXXXXXX....................XXX
  37. XXX.........................................XXX
  38. XXX.........................................XXX
  39. XXX.........................................XXX
  40. XXXX.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.XXXX
  41. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  42. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  43. ]])
  44. addItemAnim(room, "images/"..codename.."/diry-w.png")
  45.  
  46. item_light = addModel("item_light", 35, 27,
  47. [[
  48. XXXX
  49. ]])
  50. addItemAnim(item_light, "images/"..codename.."/atikaa.png")
  51.  
  52. item_light = addModel("item_light", 35, 26,
  53. [[
  54. XXXX
  55. ]])
  56. addItemAnim(item_light, "images/"..codename.."/atikab.png")
  57.  
  58. item_light = addModel("item_light", 36, 25,
  59. [[
  60. XXXX
  61. ]])
  62. addItemAnim(item_light, "images/"..codename.."/atikac.png")
  63.  
  64. item_light = addModel("item_light", 35, 24,
  65. [[
  66. XXXX
  67. ]])
  68. addItemAnim(item_light, "images/"..codename.."/atikad.png")
  69.  
  70. vladce = addModel("item_light", 40, 30,
  71. [[
  72. XX
  73. XX
  74. XX
  75. ]])
  76. addItemAnim(vladce, "images/"..codename.."/hlava_00.png")
  77. -- extsize=19; first="hlava 1.BMP"
  78.  
  79. item_light = addModel("item_light", 24, 17,
  80. [[
  81. XXXXX
  82. .XXX.
  83. ..X..
  84. ]])
  85. addItemAnim(item_light, "images/"..codename.."/preklad.png")
  86.  
  87. item_light = addModel("item_light", 33, 3,
  88. [[
  89. XXXXXXX
  90. XXXXXXX
  91. X.X.X.X
  92. ]])
  93. addItemAnim(item_light, "images/"..codename.."/most.png")
  94.  
  95. xichtik = addModel("item_light", 15, 32,
  96. [[
  97. X
  98. ]])
  99. addItemAnim(xichtik, "images/"..codename.."/hlava_m-_00.png")
  100. -- extsize=2; first="hlava m-1.BMP"
  101.  
  102. val1 = addModel("item_heavy", 26, 22,
  103. [[
  104. X
  105. X
  106. ]])
  107. addItemAnim(val1, "images/"..codename.."/diry-9-tmp.png")
  108.  
  109. val2 = addModel("item_heavy", 36, 12,
  110. [[
  111. X
  112. X
  113. ]])
  114. addItemAnim(val2, "images/"..codename.."/diry-10-tmp.png")
  115.  
  116. val3 = addModel("item_heavy", 39, 16,
  117. [[
  118. X
  119. X
  120. ]])
  121. addItemAnim(val3, "images/"..codename.."/diry-11-tmp.png")
  122.  
  123. item_heavy = addModel("item_heavy", 20, 19,
  124. [[
  125. .XXXXX.
  126. XX...XX
  127. ]])
  128. addItemAnim(item_heavy, "images/"..codename.."/diry-12-tmp.png")
  129.  
  130. item_heavy = addModel("item_heavy", 12, 18,
  131. [[
  132. XX
  133. X.
  134. ]])
  135. addItemAnim(item_heavy, "images/"..codename.."/diry-13-tmp.png")
  136.  
  137. item_heavy = addModel("item_heavy", 18, 9,
  138. [[
  139. XX
  140. ]])
  141. addItemAnim(item_heavy, "images/"..codename.."/diry-14-tmp.png")
  142.  
  143. item_light = addModel("item_light", 9, 3,
  144. [[
  145. XXX
  146. .X.
  147. ]])
  148. addItemAnim(item_light, "images/"..codename.."/hlavice.png")
  149.  
  150. item_light = addModel("item_light", 12, 23,
  151. [[
  152. .X.
  153. .X.
  154. .X.
  155. XXX
  156. ]])
  157. addItemAnim(item_light, "images/"..codename.."/patka.png")
  158.  
  159. item_light = addModel("item_light", 20, 9,
  160. [[
  161. XXX
  162. ]])
  163. addItemAnim(item_light, "images/"..codename.."/sloupek_a.png")
  164.  
  165. item_light = addModel("item_light", 7, 17,
  166. [[
  167. X
  168. X
  169. X
  170. ]])
  171. addItemAnim(item_light, "images/"..codename.."/sloupek_b.png")
  172.  
  173. item_light = addModel("item_light", 6, 4,
  174. [[
  175. XXX
  176. ]])
  177. addItemAnim(item_light, "images/"..codename.."/sloupek_c.png")
  178.  
  179. chobot = addModel("item_light", 13, 30,
  180. [[
  181. X...X
  182. XXXXX
  183. ]])
  184. addItemAnim(chobot, "images/"..codename.."/chobotnice_00.png")
  185. -- extsize=8; first="chobotnice0.BMP"
  186.  
  187. item_light = addModel("item_light", 15, 28,
  188. [[
  189. X
  190. ]])
  191. addItemAnim(item_light, "images/"..codename.."/maly_snek_00.png")
  192. -- extsize=3; first="maly snek1.BMP"
  193.  
  194. small = addModel("fish_small", 27, 10,
  195. [[
  196. XXX
  197. ]])
  198. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  199.  
  200. big = addModel("fish_big", 27, 12,
  201. [[
  202. XXXX
  203. XXXX
  204. ]])
  205. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  206.  
  207.  
  208.  
  209.